Superior processing power optimized for video data.
Cycling 74 Jitter editing software
extends the Max/MSP programming environment to support realtime manipulation of video 3D graphics and other data sets within
a unified processing architecture. Because Jitter like Max/MSP is generic in nature it offers unlimited possibilities for
creative exploration. Whether you are interested in video processing interactive art teaching new media or data visualization
Jitter offers both high and low level tools for working in exciting new ways.
Jitter abstracts all data as multidimensional
matrices so objects that process images can also process audio volumetric data 3d vertices or any numerical information you
can get into the computer. Jitter's common representation simplifies the reinterpretation and transformation of media. And
with Jitter 1.5 many types of data can be processed on the GPU leveraging the massively parallel computing power of today's
latest graphics cards.
Although the Jitter architecture is general it is highly optimized for use with video data and
performs with breathtaking speed. A robust set of mathematical operators keying/compositing analysis colorspace conversion
and color correction alpha channel processing spatial warping convolution-based filters and special effects deliver the building
blocks for your own custom video treatments.
Jitter includes extensive support for Apple's QuickTime architecture such
as the playback of all QT supported file formats real- or nonreal-time file creation editing operations import/export capabilities
integrated real-time QT effects video digitizing QTVR file format conversion and more. QuickTime audio may be routed into
MSP to exploit MSP's powerful audio processing capabilities. For the production environment Jitter provides support for digital
video (DV) camera control as well as input and output via FireWire and multiple monitor support for performance situations.
2D/3D
graphics
Jitter's integrated 2D/3D graphics support provides the tools to use hardware accellerated OpenGL
graphics together with video including the ability to texture 3D geometry with video streams in real-time convert audio and
video streams directly into geometry data and render models NURBS 2D/3D text and other common shapes. There is even low level
access to geometry data and the majority of the OpenGL API for those who need to be closer to the machine.
Ease
of use
Jitter is tightly integrated with Cycling '74's Max/MSP graphical programming environment which lets
you visually connect data processing objects together with patchcords to create custom applications in a similar manner to
analog modular synthesizers.
This visual framework provides the power to build your own unique video effects realtime
video mixers audio visualizers image to audio synthesizers algorithmic image generators batch converter/processor programs
or whatever your heart desires. You can share the programs you develop with other Max/MSP users and create standalone applications
just as is currently possible with Max/MSP. A free Runtime version is available that runs any application created with Max/MSP/Jitter.
Jitter
includes interactive help files for each of its objects detailed documentation 37 tutorials and a bounty of useful examples.
Matrice
Jitter's
strength and flexibility comes from the use of a single generalized matrix data format when working with video 3D geometry
audio text or any other kind of data. Jitter matrices may be composed of one of four data types: char (8 bit unsigned int)
long (32 bit signed int) float32 (32 bit floating point) or float64 (64 bit floating point). Matrices may have up to 32 dimensions
and may have up to 32 planes.
This common representation makes the transcoding of information effortless. You can experiment
with interpreting text as an image converting video images to 3D geometry turning audio into a particle system or playing
video data as audio. The possibilities are unlimited.
Jitter has all the fundamental mathematical tools required to
work with this numerical representation. The jit.op object alone provides over 60 arithmetic bitwise exponential logical and
trigonometric operators. The multitude of operators in jit.op are particularly useful for experimenting with video compositing.
And Jitter's support for linear algebra particle systems Fourier analysis and resynthesis string processing cellular automata
and Lindenmeyer systems allows for even further experimental possibilities.
Cycling
74 Jitter Specifications:
- Macintosh Requirements: Mac OS X 10.3
or higher 256MB RAM Max/MSP 4.5.5 or later installed on your system QuickTime 6.0 or later OpenGL 1.5 or later
- Macintosh
Recommendations: OpenGL hardware-accelerated video card Multiprocessor (many CPU-based Jitter objects now exploit multi-processor
and multi-core systems)
- Windows XP requirements: Windows XP 256MB RAM 1GHz processor or higher OpenGL hardware-accelerated
video card Max/MSP 4.5.5 or later installed on your system QuickTime 6.0 or later OpenGL 1.5 or later
- Windows
XP Recommendations: Multiprocessor (many CPU-based Jitter objects now exploit multi-processor and multi-core systems)
Please
contact your graphics card manufacturer for the latest OpenGL drivers
Cycling
74 Jitter Features:
- Extends the Max/MSP programming environment
- Tight integration with Cycling '74's Max/MSP graphical programming environment
- Abstracts
data as multidimensional matrices
- Highly optimized for use with video data
- Support for
Apple's QuickTime architecture
- 2D/3D graphics support
- Interactive help files for each
of its objects detailed documentation 37 tutorials and a bounty of useful examples
- Single generalized matrix
data format when working with video 3D geometry audio text or any other kind of data
Order
today and get outrageously powerful and fast processing capability for your video and other data!
Customers
who shopped for the Cycling 74 Jitter ultimately bought: